Game-Based Learning

Games-Based Learning (GBL) applications (or “Serious Games”) educate users, as opposed to just entertaining them.

Use traditional video games techniques to engage users, combined with the psychology of learning.

Can train users in real-world scenarios at a fraction of the cost of traditional training.

The emerging Serious Games market addressed by GBL technology, is predicted to be worth an annual $1 billion by 2010. (SRI Consulting – BI)

Many organisations are now investigating how ‘serious games’ can be used for training, educational and business change management purposes due to their cost effectiveness and other desired qualities:

  • Engaging – Highly Interactive in a truly immersive environment.
  • Immersive – Provides an environment that motivates the users.
  • Experiential – Learning by doing.
  • Team-based – Learn from Peers and Mentors.
  • Auditable – Assessment and Debriefing.
  
  • Winners maintain momentum by keeping the same level of performance throughout an activity, avoiding complacency and by securing their actual achievements before moving on to their next goal.
  • Winners are being decisive by moving fast enough between making a decision and actualising it and by quickly prioritising their options against their "corners" to avoid them.
  • Winners are being thorough by becoming practical perfectionists, striving for perfect results yet going for the best possible ones. They avoid short cuts by being strict and orderly in completing tasks.
  • Winners stick to proven tactics by resisting any temptation to change a proven method with something new, however creative it may be.
  • Winners patiently create opportunities by investing the time to lay the foundations for their success, even if it is boring, tedious or repetitive.
  • Winners avoid unnecessary corners by mapping these corners against their given activity and constantly debriefing (by asking "am I trapping myself in a corner?" and "is this a corner?").
  • Winners seize opportunities by acting decisively during critical moments within the available timeframe.
  • Winners maintain self control by reminding themselves that under pressure there is more time than they feel, adhering to T-CUP rules when negative thinking occurs and by being a noble winner.
  • Winners are managing their time by being continually aware of the available timeframe, prioritising their tasks and splitting large tasks into small chunks whilst committing to any deadlines.
  • Winners maintain their quality of counter pressure by correctly identifying the nature of any one-on-one situation they are involved with and by countering pressure with will power.
  • Winners are aware of faulty tactics by never being afraid to say "Winners make mistakes but they never repeat them", not falling in love with their ideas and through constant debriefing.
  • Winners stick to basics by memorising the fundamental building blocks of their field of activity to overcome any psychological barriers and by not experimenting during critical moments.
 
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