Game-Based Learning
Games-Based Learning (GBL) applications (or “Serious Games”) educate users, as opposed to just entertaining them.
Use traditional video games techniques to engage users, combined with the psychology of learning.
Can train users in real-world scenarios at a fraction of the cost of traditional training.
The emerging Serious Games market addressed by GBL technology, is predicted to be worth an annual $1 billion by 2010. (SRI Consulting – BI)
Many organisations are now investigating how ‘serious games’ can be used for training, educational and business change management purposes due to their cost effectiveness and other desired qualities:







